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2.求一C++小游戏源代码 简单点的简单简单辑器?!!源码源码谢谢
3.求一个简单的线编解析源码怎么使用易语言源码,取系统运行时间的简单简单辑器
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#include
#include
#include
#include
#include
#include
#include
#include
#include
/* Define constants for the calculator */
#define UP 0x
#define DOWN 0x
#define LEFT 0x4B
#define RIGHT 0x4D
#define ENTER 0x0D
/* Global variables */
double num1 = 0, num2 = 0, result = 0;
char str1[] = ".+-*/知消扒Qc=^%";
char cnum[5], str2[] = "", c;
int x, y, x0, y0, i, j, v, m, n, act, flag = 1;
/* Function prototypes */
void drawboder(void);
void initialize(void);
void computer(void);
void changetextstyle(int font, int direction, int charsize);
void mwindow(char *header);
int specialkey(void);
int arrow();
/* Main function */
int main() {
initialize();
computer();
closegraph();
return 0;
}
/* Initialize the graphics system */
void initialize(void) {
int xasp, yasp;
GraphDriver = DETECT;
initgraph( &GraphDriver, &GraphMode, "" );
ErrorCode = graphresult();
if (ErrorCode != grOk) {
printf("Graphics System Error: %s\n", grapherrormsg(ErrorCode));
exit(1);
}
getpalette( &palette );
MaxColors = getmaxcolor() + 1;
MaxX = getmaxx();
MaxY = getmaxy();
getaspectratio( &xasp, &yasp );
AspectRatio = (double)xasp / (double)yasp;
}
/* Main calculator function */
void computer(void) {
struct viewporttype vp;
int color, height, width;
mwindow("Calculator");
color = 7;
getviewsettings( &vp );
width = (vp.right + 1) / ;
height = (vp.bottom - ) / ;
x = width / 2;
y = height / 2;
setfillstyle(SOLID_FILL, color + 3);
bar( x + width * 2, y, x + 7 * width, y + height );
setcolor( color + 3 );
rectangle( x + width * 2, y, x + 7 * width, y + height );
setcolor(RED);
outtextxy(x + 3 * width, y + height / 2, "0.");
x = 2 * width - width / 2;
y = 2 * height + height / 2;
for (j = 0; j < 4; ++j) {
for (i = 0; i < 5; ++i) {
setfillstyle(SOLID_FILL, color);
setcolor(RED);
bar( x, y, x + width, y + height );
rectangle( x, y, x + width, y + height );
sprintf(str2, "%c", str1[j * 5 + i]);
outtextxy( x + (width / 2), y + height / 2, str2);
x += width + (width / 2);
}
y += (height / 2) * 3;
x = 2 * width - width / 2;
}
x0 = 2 * width;
y0 = 3 * height;
x = x0;
y = y0;
gotoxy(x, y);
arrow();
m = 0;
n = 0;
strcpy(str2, "");
while ((v = specialkey()) != ) {
while ((v = specialkey()) != ENTER) {
putimage(x, y, rar, XOR_PUT);
if (v == RIGHT) {
if (x >= x0 + 6 * width)
x = x0;
else
x += width + width / 2;
m++;
}
if (v == LEFT) {
if (x <= x0)
x = x0 + 6 * width;
else
x -= width - width / 2;
m--;
}
if (v == UP) {
if (y <= y0)
y = y0 + 4 * height + height / 2;
else
y -= height - height / 2;
n--;
}
if (v == DOWN) {
if (y >= 7 * height)
y = y0;
else
y += height + height / 2;
n++;
}
putimage(x, y, rar, XOR_PUT);
}
c = str1[n * 5 + m];
if (isdigit(c) || c == '.') {
if (flag == -1) {
strcpy(str2, "-");
flag = 1;
}
sprintf(temp, "%c", c);
strcat(str2, temp);
setfillstyle(SOLID_FILL, color + 3);
bar(2 * width + width / 2, height / 2, * width / 2, 3 * height / 2);
outtextxy(5 * width, height, str2);
}
if (c == '+') {
num1 = atof(str2);
strcpy(str2, "");
act = 1;
setfillstyle(SOLID_FILL, color + 3);
bar(2 * width + width / 2, height / 2, * width / 2, 3 * height / 2);
outtextxy(5 * width, height, "0.");
}
if (c == '-') {
if (strcmp(str2, "") == 0)
flag = -1;
else {
num1 = atof(str2);
strcpy(str2, "");
act = 2;
setfillstyle(SOLID_FILL, color + 3);
bar(2 * width + width / 2, height / 2, * width / 2, 3 * height / 2);
outtextxy(5 * width, height, "0.");
}
}
if (c == '*') {
num1 = atof(str2);
strcpy(str2, "");
act = 3;
setfillstyle(SOLID_FILL, color + 3);
bar(2 * width + width / 2, height / 2, * width / 2, 3 * height / 2);
outtextxy(5 * width, height, "0.");
}
if (c == '/') {
num1 = atof(str2);
strcpy(str2, "");
act = 4;
setfillstyle(SOLID_FILL, color + 3);
bar(2 * width + width / 2, height / 2, * width / 2, 3 * height / 2);
outtextxy(5 * width, height, "0.");
}
if (c == '^') {
num1 = atof(str2);
strcpy(str2, "");
act = 5;
setfillstyle(SOLID_FILL, color + 3);
bar(2 * width + width / 2, height / 2, * width / 2, 3 * height / 2);
outtextxy(5 * width, height, "0.");
求一C++小游戏源代码 简单点的?!!源码源码补码11101的源码谢谢
#include<graphics.h>
#include<stdlib.h>
#include<dos.h>
#define LEFT 0x4b
#define RIGHT 0x4d
#define DOWN 0x
#define UP 0x
#define ESC 0xb
int i,线编高通fastboot源码key;
int score=0;
int gamespeed=;
struct Food /*食物的结构体*/
{
int x; /*食物的横坐标*/
int y; /*食物的纵坐标*/
int yes; /*食物是否出现的变量*/
}food;
struct Snack /*蛇的结构体*/
{
int x[N];
int y[N];
int node; /*蛇的节数*/
int direction; /*蛇的方向*/
int life; /*蛇的生命,0活着,简单简单辑器1死亡*/
}snake;
void Init(void); /*图形驱动*/
void Close(void); /*关闭游戏函数*/
void DrawK(void); /*画图函数*/
void GameOver(void);/*输出失败函数*/
void GamePlay(); /*游戏控制函数 主要程序*/
void PrScore(void); /*分数输出函数*/
DELAY(char ch)/*调节游戏速度*/
{
if(ch=='3')
{
delay(gamespeed); /*delay是源码源码延迟函数*/
delay(gamespeed);
}
else if(ch=='2')
{
delay(gamespeed);
}
}
Menu()/*游戏开始菜单*/
{
char ch;
printf("Please choose the gamespeed:\n");
printf("1-Fast 2-Normal 3-Slow\n");
printf("\nPlease Press The numbers..\n");
do
{ ch=getch();}
while(ch!='1'&&ch!='2'&&ch!='3');
clrscr();
return(ch);
}
/*主函数*/
void main(void)
{
int ch;
ch=Menu();
Init();
DrawK();
GamePlay(ch);
Close();
}
void Init(void)
{
int gd=DETECT,gm;
initgraph(&gd,&gm,"c:\\tc");
cleardevice();
}
void DrawK(void)
{
setcolor();
setlinestyle(SOLID_LINE,0,THICK_WIDTH);
for(i=;i<=;i+=)
{
rectangle(i,,i+,); /*画出上边框*/
rectangle(i,,i+,); /*画出下边框*/
}
for(i=;i<=;i+=)
{
rectangle(,i,,i+); /*画出左边框*/
rectangle(,i,,i+); /*画出右边框*/
}
}
void GamePlay(char ch)
{
randomize(); /*随机数发生器*/
food.yes=1; /*1代表要出现食物,0表示以存在食物*/
snake.life=0;
snake.direction=1;
snake.x[0]=;snake.y[0]=;
snake.x[1]=;snake.y[1]=;
snake.node=2;
PrScore();
while(1) /*可以重复游戏*/
{
while(!kbhit()) /*在没有按键的线编情况下蛇自己移动*/
{
if(food.yes==1) /*需要食物*/
{
food.x=rand()%+;
food.y=rand()%+; /*使用rand函数随机产生食物坐标*/
while(food.x%!=0)
food.x++;
while(food.y%!=0)
food.y++; /*判断食物是否出现在整格里*/
food.yes=0; /*现在有食物了*/
}
if(food.yes==0) /*有食物了就要显示出来*/
{
setcolor(GREEN);
rectangle(food.x,food.y,food.x+,food.y-);
}
for(i=snake.node-1;i>0;i--) /*贪吃蛇的移动算法*/
{
snake.x[i]=snake.x[i-1];
snake.y[i]=snake.y[i-1]; /*贪吃蛇的身体移动算法*/
}
switch(snake.direction) /*贪吃蛇的头部移动算法,以此来控制移动*/
{
case 1:snake.x[0]+=;break;
case 2:snake.x[0]-=;break;
case 3:snake.y[0]-=;break;
case 4:snake.y[0]+=;break;
}
for(i=3;i<snake.node;i++) /*判断是简单简单辑器否头部与身体相撞*/
{
if(snake.x[i]==snake.x[0]&&snake.y[i]==snake.y[0])
{
GameOver();
snake.life=1;
break;
}
}
/*下面是判断是否撞到墙壁*/
if(snake.x[0]<||snake.x[0]>||snake.y[0]<||snake.y[0]>)
{
GameOver();
snake.life=1;
}
if(snake.life==1) /*如果死亡就退出循环*/
break;
if(snake.x[0]==food.x&&snake.y[0]==food.y) /*判断蛇是否吃到食物*/
{
setcolor(0);
rectangle(food.x,food.y,food.x+,food.y-); /*吃的食物后用黑色将食物擦去*/
snake.x[snake.node]=-;snake.y[snake.node]=-; /*现把增加的一节放到看不到的地方去*/
snake.node++;
food.yes=1;
score+=;
PrScore();
}
setcolor(4); /*每次移动后将后面的身体擦去*/
for(i=0;i<snake.node;i++)
rectangle(snake.x[i],snake.y[i],snake.x[i]+,snake.y[i]-);
delay(gamespeed);
DELAY(ch);
setcolor(0);
rectangle(snake.x[snake.node-1],snake.y[snake.node-1],snake.x[snake.node-1]+,snake.y[snake.node-1]-);
}
if(snake.life==1)
break;
key=bioskey(0); /*接受按键*/
if(key==ESC)
break;
else
if(key==UP&&snake.direction!=4)/*判断是否改变方向*/
snake.direction=3;
else
if(key==RIGHT&&snake.direction!=2)
snake.direction=1;
else
if(key==LEFT&&snake.direction!=1)
snake.direction=2;
else
if(key==DOWN&&snake.direction!=3)
snake.direction=4;
}
}
void GameOver(void)
{
cleardevice();
setcolor(RED);
settextstyle(0,0,4);
outtextxy(,,"GAME OVER");
getch();
}
void PrScore(void)
{
char str[];
setfillstyle(SOLID_FILL,YELLOW);
bar(,,,);
setcolor(6);
settextstyle(0,0,2);
sprintf(str,"scord:%d",score);
outtextxy(,,str);
}
void Close(void)
{
getch();
closegraph();
}
贪吃蛇
求一个简单的易语言源码,取系统运行时间的源码源码
月数不好定,因为每个月天数不一样。线编算到天就行了。简单简单辑器百变指标源码
代码如下:
.版本 2
.支持库 spec
.子程序 _按钮1_被单击
.局部变量 运行时间,源码源码 整数型, , , 毫秒
运行时间 = 取启动时间 ()
调试输出 (取毫秒到天 (运行时间))
.子程序 取毫秒到天, 文本型
.参数 参_秒, 整数型
.局部变量 参_秒, 整数型
.局部变量 天, 整数型
.局部变量 小时, 整数型
.局部变量 分钟, 整数型
.局部变量 秒, 整数型
参_秒 = 取启动时间 () ÷
天 = 参_秒 ÷ ÷ ÷
小时 = (参_秒 - 天 × × ) ÷
分钟 = (参_秒 - 天 × × - 小时 × ) ÷
秒 = 参_秒 %
返回 (到文本 (天) + “天” + 到文本 (小时) + “小时” + 到文本 (分钟) + “分钟” + 到文本 (秒) + “秒”)