【英雄联盟csgo源码】【壁纸的源码】【app 源码编译】rpgmakerxp源码
1.rpg maker xp 设置å¼å¤´å¨ç»
rpg maker xp 设置å¼å¤´å¨ç»
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$scene = Scene_Title.new
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$scene = Scene_Logo.new
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#=================================================
# â Scene_Logo
#-------------------------------------------------
# å¤çç头çç±»ã
#=================================================
class Scene_Logo
#-----------------------------------------------
# â 主å¤ç
#-----------------------------------------------
def main
# å¦ææ¨ä¸æ³å¨æ¯æ¬¡æµè¯æ¸¸æ游æçæ¶åé½æ¾ç¤ºLOGOï¼è¯·å å ¥ä»¥ä¸æ³¨éè¯å¥
# if $DEBUG
# $scene = Scene_Title.new
# return
# end
# çæLOGOå¾å½¢
@sprite = Sprite.new
@sprite.bitmap = RPG::Cache.picture("logo")
@sprite.x =
@sprite.y =
# æ¾ç¤ºè®¡æ¶å¨
@show_time=
# æ§è¡è¿æ¸¡
Graphics.transition()
# 主循ç¯
while @show_time>0 do
# å·æ°æ¸¸æç»é¢
Graphics.update
# æ¾ç¤ºè®¡æ¶å¨åä¸
@show_time -= 1
end
# åå¤è¿æ¸¡
Graphics.freeze
# éæ¾æ é¢å¾å½¢
@sprite.bitmap.dispose
@sprite.dispose
# æ§è¡è¿æ¸¡ï¼è¿æ¸¡å°å ¨é»
Graphics.transition()
# åå¤è¿æ¸¡ï¼ç¨äºåå¤è¿æ¸¡å°æ é¢ç»é¢
Graphics.freeze
# è¿å ¥æ é¢ç»é¢
$scene = Scene_Title.new
end
end
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Graphics.transition第ä¸ä¸ªå¯éåæ°æå®çæ¯å¤å°å¸§å®æè¿æ¸¡ã
@sprite.bitmap.dispose / @sprite.dispose
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